Katrin's Publications

Legend

The following codes indicate the nature of the peer review applied to the work. Note that the little icons don't actually link to anything - they are there to indicate what kind of resources are available for this publication.

J: Journal Publications P: Peer Reviewed A: Refereed Abstract T: Talks and Interviews
R: Fully Refereed (including extended abstracts, and competitions) I: Invited Awards

As I publish in various disciplines and areas, these icons indicate the general area of study of the publication. Note that CS Education implies it is also Educational Technology, and that both Game Design and Serious Games imply it is also Game Studies. The Serious Games includes the use of COTS games for serious purposes.

CS CS Education ET Educational Technology GD Game Design GS Game Studies
ID Instructional Design SG Serious Games PD Educational (and other) Professional Development

Books and Book Chapters:

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Coming in 2011

J: (accepted) Katrin Becker, The Magic Bullet: A Tool for Assessing and Evaluating Learning Potential in Games, International Journal of Game Based Learning Vol. 1 No. 1 ET PD GS
J: (accepted) Katrin Becker, Studying Commercial Games: Justifying Choices, Computer Game Education Review Vol.1 No. 1 ET PD GS

'Output' 2010

R: Katrin Becker, Trouble in River City: Why Videogame Research is Flawed, (Poster), CNIE Conference 2010, “Heritage Matters: Inspiring Tomorrow” Saint John, New Brunswick, May 16-19, 2010, Poster ET PD GS
R: Katrin Becker, Evaluating Educational Videogames: A Magic Bullet, CNIE Conference 2010, “Heritage Matters: Inspiring Tomorrow” Saint John, New Brunswick, May 16-19, 2010, paper, Slides ET GD SG PD
R: Katrin Becker, The Clark-Kozma Debate in the 21st Century , CNIE Conference 2010, “Heritage Matters: Inspiring Tomorrow” Saint John, New Brunswick, May 16-19, 2010, paper, Slides ID ET PD
R: Katrin Becker, Distinctions between games and learning: A review of the literature on games in education, (2010) Book Chapter, (ch. 2, pp.22-54) In R. V. Eck (Ed.), Gaming & Cognition: Theories and Perspectives From the Learning Sciences. Hershey, PA: IGI Global Publishing ET SG
A: Jim Parker & Katrin Becker, Teaching Videogame Design in the Arts, Canadian e-Learning Conference: CeLC 2010 June 22-25, 2010 University of Alberta, Edmonton, Alberta, Canada ET PD GS
A: Katrin Becker, The Invention of Good Games: GameMaker Tutorial, Canadian e-Learning Conference: CeLC 2010 June 22-25, 2010 University of Alberta, Edmonton, Alberta, Canada ET PD GS
A: Katrin Becker, Fun with Google Docs: The Workshop, Canadian e-Learning Conference: CeLC 2010 June 22-25, 2010 University of Alberta, Edmonton, Alberta, Canada Workshop Notes presentation ET PD GS
A: Katrin Becker, Fun with Google Docs, Canadian e-Learning Conference: CeLC 2010 June 22-25, 2010 University of Alberta, Edmonton, Alberta, Canada presentation ET PD GS
A: Katrin Becker, The Ed Tech “Great Debate” Enters the 21st Century, (Harbourside Hangout: informal panel),CNIE Conference 2010, “Heritage Matters: Inspiring Tomorrow” Saint John, New Brunswick, May 16-19, 2010 (Harbourside Hangout) ET PD ID
I: Katrin Becker, Tech Test Drive: Fun with Google Docs, Presentation, MRC Tech Test Drive 2010, June 2, 2010 Presentation (on GoogleDocs) ET PD
P: Katrin Becker, The Science Behind It: Fighting Crime with Videogames, April 2010 (Guest Blog Entry)

2009

R: (Released Jan 2009) Katrin Becker and J.R.Parker, A Simulation Primer, Book Chapter, (ch. 1, pp.1-24) in Digital Simulations for Improving Education: Learning Through Artificial Teaching Environments edited by David Gibson & Young Kyun Baek, Information Science Reference, IGI Global Publishing ET PD
R: (Released August 2009) Katrin Becker, Distingushed Contributing Author, in Lexicon of Online and Distance Education edited by Lawrence A. Tomei, Rowman & Littlefield Education ET PD
A: Katrin Becker, How Do Researchers Choose Commercial Games for Study?, Future Play 2009 @ GDC Canada Vancouver, BC May 12-13, 2009 slideshare slides GS
A: Katrin Becker, Yet Another Magic Bullet: A Tool for Assessing and Evaluating Learning Potential In Games, Future Play 2009 @ GDC Canada Vancouver, BC May 12-13, 2009 slides on slideshare ET GD SG
P: Katrin Becker, The Missing Link: Ducks in the Classroom Presentation at the Calgary City Teachers' Convention Association annual convention: CCTCA 2009 - No Road Not Taken February 12th & 13th, 2009, Calgary, Alberta ET PD
T: Katrin Becker, GameMaker Tutorial Invited Turorial at Inside eLearning, Dec. 3 - 6 2009, Banff New Media Institute, The Banff Centre, Banff, Alberta, Event Cancelled ET PD SG
T: Tutorial, Shoba Iitype and Katrin Becker Alice in Wonderland - a programming adventure!, Explore IT 2009, Calgary Alberta, May 6, 2009 CS
I: Katrin Becker, Jim Parker, Doing What We Cannot Do in Order To Learn How to Do It Invited Presentation at Inside eLearning, Dec. 3 - 6 2009, Banff New Media Institute, The Banff Centre, Banff, Alberta, Event Cancelled ET PD SG
I: Martha Burkle, Katrin Becker, Kevin McNulty, Jim Parker, Digital Game Based eLearning Invited Panel Discussion at Inside eLearning, Dec. 3 - 6 2009, Banff New Media Institute, The Banff Centre, Banff, Alberta, Event Cancelled ET PD SG
I: Katrin Becker, Good Games = Good Pedagogy: Video Game Pedagogy Presentation at the Research and Scholarship @ Lunch speaker series, Jan 16 2009, Mount Royal University, Calgary, Alberta, Presentation ET PD SG
I: Katrin Becker, How Much Choice is Too Much? Presentation at the Scholarship of Teaching and Learning (SoTL) Network speaker series, Jan 22 2009, Mount Royal University, Calgary, Alberta, slideshare slides CS ET PD
I: Presentation, Katrin Becker, Netbooks - What are they?, MRC Tech Test Drive 2009, June 3, 2009 Presentation (on Slideshare) CS ET PD

2008

|P: |Katrin Becker, The Invention of Good Games: Understanding Learning Design in Commercial Videogames, PhD Thesis, University of Calgary, Feb. 2008 | ET SG ID |

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J: Katrin Becker, The Use of Unfamiliar Words: Writing and CS Education, The Journal of Computing Science in Colleges Volume 24, Number 2, pp 13-19 Consortium for Computing Science in Colleges Northwest Conference, to be presented at the CCSC-NW conference to be held October 10 and 11, 2008 in Ashland, Oregon. CS ET
R: Katrin Becker, On the Evolution of Games, presented at 2nd CGSA conference, “Thinking Beyond Borders - Global Ideas: Global Values” Vancouver, BC, May 31 (presentation) GS
R: (released July 2008) Katrin Becker and J.R.Parker, On Choosing Games And What Counts as a “Good” Game, Book Chapter, in Handbook of Research on Effective Electronic Gaming in Education edited by Richard Ferdig, Information Science Reference, IGI GLobal Publishing GS
P: J.R.Parker, Katrin Becker, and Ben Sawyer, Re-Reconsidering Research on Learning from Media: Comments on Richard E. Clark’s Point of View column on Serious Games Educational Technology Magazine, January/February 2008, p.39-43 ET SG
P: Katrin Becker, Design Paradox: Instructional Game Design, CNIE Conference 2008, “Reaching New Heights: Learning Innovation” Banff, Alberta, April 27-30 2008 (slideshare slides) ET GD ID
P: Katrin Becker, Instructional Ethology: Serious Design of Educational Games, CNIE Conference 2008, “Reaching New Heights: Learning Innovation” Banff, Alberta, April 27-30 2008 (slideshare slides) ET ID SG GD
P: Katrin Becker, Lightning Bugs & Spectacle Cleaning: Language Barriers in Serious Game Design, CNIE Conference 2008, “Reaching New Heights: Learning Innovation” Banff, Alberta, April 27-30 2008 (slideshare slides)
I: Katrin Becker, Teaching with Games, Once Removed: A Graduate Education Course on Digital Game-Based Learning, Brief Presentation (by distance) for the Expert Panel on Game-Based Learning, Prof Maja Pivec (Chair), Catherine Geeroms, Euan Mackenzie, Thorsten Randel, Paul Pivec, ONLINE EDUCA BERLIN 2008, December 3-5, 2008, Berlin, Germany (flash presentation length: approx. 3 minutes) Slides with embedded links ET PD
I: (released Nov 21 2008) Christopher T. Miller, Sebastian Loh, Katrin Becker, Luca Botturi, Michael Barbour, Kim Nettleton, Atsusi Hirumi, Lloyd Rieber, Elizabeth Simpson Predicting the Future from Multiple Perspectives: Current Problems and Future. Potentials for Educational Games, Book Chapter (Ch. 9, pp 219-249), in Games: Their Purpose and Potential in Education edited by Christopher T. Miller, Springer Publishing ET SG
I: (released Nov 21 2008) Katrin Becker, Video Game Pedagogy: Good Games = Good Pedagogy, Book Chapter (CH. 5, pp. 73-125), in Games: Their Purpose and Potential in Education edited by Christopher T. Miller, Springer Publishing ET ID GD SG
I: Katrin Becker, An Hour of Play: Exploring Digital Games, Presentation to the The Foothills School Division Regional Teacher Conference: Digital Denizens. April 14, 2008 (presentation) ET PD
I: Katrin Becker, The Importance of Being Ernest: A Trivial Talk for Serious People, Presentation at the Calgary Board of Education Area 1 Junior High Schools Collaborative PD Day (http://schools.cbe.ab.ca/b690/Tom Baines School). Feb 4, 2008, Calgary, Alberta (presentation & hands-on inquiry session) ET PD

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2007

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J: Katrin Becker, Classifying Learning Objectives in Commercial Games, Loading... Journal of the Canadian Games Study Association 2007 Vol.1 No.1. ET GD SG ID
J: Katrin Becker and J. R. Parker, Serious Games + Computer Science = Serious CS, The Journal of Computing Science in Colleges Volume 23, Number 2, pp 40-46 Consortium for Computing Science in Colleges Northwest Conference, also presented at the CCSC-NW conference McMinnville, Oregon, October 12 and 13, 2007. (presentation) CS SG
J: Katrin Becker, Wicked ID: A Conceptual Framework for Considering Instructional Design as a Wicked Problem, Canadian Journal of Learning Technology 2007, Vol. 33 #1 pp.85-108 ET ID
J: Katrin Becker, Digital Game Based Learning, Once Removed: Teaching Teachers, British Journal of Educational Technology, SIG-GLUE Special Issue on Game-Based Learning 2007, Vol. 38 No. 3, pp 478-488 ET PD
R: Katrin Becker, Oh, the Thinks You Can Think: Language Barriers in Serious Game Design, presented at Futureplay 2007 Toronto, Canada, November 15-17, 2007 SG GS GD
R: Katrin Becker, Instructional Ethology: Reverse Engineering for Serious Design of Educational Games, presented at Futureplay 2007, Toronto, Canada, November 15-17, 2007 (presentation) ET SG GD
R: Katrin Becker, Pedagogy in Commercial Video Games, Book Chapter (Vol 1. Ch 34), in Online and Distance Learning: Concepts, Methodologies, Tools and Applications edited by Dr. Lawrence Tomei, Information Science Reference (previously published in Games and Simulations in Online Learning: Research and Development Frameworks, Information Science Publishing edited by David Gibson, Clark Aldrich and Marc Prensky 2006 (Ch. 2 p.21-47) http://www.igi-pub.com/) ET SG GD
R: Katrin Becker, Teaching Teachers about Serious Games, Proceedings of the 19th Annual World Conference on Educational Multimedia, Hypermedia & Telecommunications (ED-MEDIA), 2007, Vancouver, Canada, June 25- June 29, 2007 (presentation) ET PD
R: Katrin Becker, Battle of the Titans: Mario vs. MathBlaster, Proceedings of the 19th Annual World Conference on Educational Multimedia, Hypermedia & Telecommunications (ED-MEDIA), 2007, Vancouver, Canada, June 25- June 29, 2007 (presentation) ET GD
R: Katrin Becker, Play is the Beginning of Knowledge, Proceedings of the 19th Annual World Conference on Educational Multimedia, Hypermedia & Telecommunications (ED-MEDIA), 2007, Vancouver, Canada, June 25- June 29, 2007 (presentation) ET PD
R: J.R. Parker, Katrin Becker, K.D.Loose, The Impact of Game Development in the Undergraduate Curriculum, 2nd Annual Microsoft Academic Days Conference on Game Development February 22 - 25, 2007 CS GS
P: Katrin Becker, The Missing Link: A Methodology for Analyzing Design through Behaviour in Games, Presentation given at The Montreal International Game Summit, Serious Games Canada Symposium, November 27-28, 2007. (presentation) GD ID SG
P: Katrin Becker, Using Elluminate in CS, Tutorial presented at the Consortium for Computing Science in Colleges Northwest Conference, McMinnville, Oregon, October 12 and 13, 2007. (tutorial) CS
P: Katrin Becker, An Afternoon of Play: Introduction to Video Game Literacy, 1/2 Day Workshop 19th Annual World Conference on Educational Multimedia, Hypermedia & Telecommunications (ED-MEDIA), 2007, Vancouver, Canada, June 25- June 29, 2007 (workshop) ET GS PD
P: Katrin Becker and D.Michele Jacobsen, Teaching in a Virtual World, CADE/AMTEC Conference 2007, “Connecting the Global Village” Winnipeg, Manitoba, May 12 to 16, 2007 (presentation) ET GS PD
P: Katrin Becker and D.Michele Jacobsen, The Importance of Being Earnest, CADE/AMTEC Conference 2007, “Connecting the Global Village” Winnipeg, Manitoba, May 12 to 16, 2007 (presentation) ET GS PD
Katrin Becker, An Hour of Play: The Current State of the Art in Gaming and Games for Learning, Presentation at the Coffee and Conversation Forum, TERA (Technology Enhanced Research Area) Faculty of Education, University of Calgary. Jan. 18 (presentation) ET GS PD
Katrin Becker, How Games can Enhance Learning & Elearning: There's More to Video Games Than you Think, Presentation at the Friday Research Forum, TERA (Technology Enhanced Research Area) Faculty of Education, University of Calgary, Mar. 16 (presentation) ET GS PD
T: Course Guest Speaker (in person), UofCalgary EDER 679.12 - (Computer Based Learning II) Introduction to Digital Games, Instructor: D.M.Jacobsen, Mar 28 2007 ET GS

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2006

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J. B. Hyne Research Innovation Award The Faculty of Graduate Studies created this award to recognize graduate students in any discipline who excel in research.
J: Katrin Becker, First Principles of CS Instruction, The Journal of Computing Science in Colleges Volume 22, Number 2, pp 77-84 Consortium for Computing Science in Colleges Northwest Conference, presented at the CCSC-NW conference October 6 and 7, 2006. (presentation) CS ID
R: Katrin Becker, Design Paradox: Instructional Games Future Play, The International Conference on the Future of Game Design and Technology, The University of Western Ontario, London, Ontario, Canada, October 10 - 12 2006 (presentation slides pdf) GD ID
R: Katrin Becker & J.R.Parker, Digital Games vs Simulations, presented at the 2006 SCS International Conference on Modeling and Simulation - Methodology, Tools, Software Applications (M&S-MTSA'06) July 31 - Aug. 6, 2006. (presentation) ET GD ID
R: Katrin Becker, Encouraging CS Novices to Write presented at WCCCE 2006 - The Western Canadian Conference on Computing Education, Calgary, Alberta, May 4-6, 2006 (presentation) CS
R: Katrin Becker, Death to Deadlines: A 21st Century Look at the Use of Deadlines and Late Penalties in Programming Assignments presented at WCCCE 2006 - The Western Canadian Conference on Computing Education, Calgary, Alberta, May 4-6, 2006 (presentation) CS
R: Katrin Becker, Pedagogy in Commercial Video Games, Book Chapter , in Games and Simulations in Online Learning: Research and Development Frameworks, Information Science Publishing edited by David Gibson, Clark Aldrich and Marc Prensky 2006 (Ch. 2 p.21-47) http://www.igi-pub.com/ ET GD ID
P: Katrin Becker, How Much Choice is Too Much? SIGCSE Bulletin (Inroads), Volume 38, Number 4, December 2006 pp78-82 CS
P: Katrin Becker, Classifying Learning Objectives in Commercial Games, Proof of Concept, 2006 Canadian Games Study Association Symposium September 21-24, 2006, York University, Toronto (presentation slides pps) ET GS GD ID
P: Katrin Becker, A Psycho-Cultural Approach to Video Games, 2006 Canadian Games Study Association Symposium September 21-24, 2006, York University, Toronto (presentation) ET GS GD ID
A: Katrin Becker, An Hour of Play , 2006 International Conference on Teacher Education, November 2-4, 2006, University of Calgary, Calgary, Alberta (presentation slides pps) ET GS PD
A: Katrin Becker, Teaching with Games, Once Removed , 2006 International Conference on Teacher Education, November 2-4, 2006, University of Calgary, Calgary, Alberta (presentation) ET GS PD
Katrin Becker, Classifying Learning Objectives in Commercial Video Games, Summer 2006 Institute - Linking Research to Professional Practice, University of Calgary, July 7 - 9, 2006 (presentation slides pps) ET GD ID
J.R. Parker and Katrin Becker, Games for Encapsulation and Promotion of Native Cultures, presentation, delivered at the IMAGINE Symposium, Banff Alberta, March 25-26, 2006 (presentation) GD
Katrin Becker, On The Pedagogy of Commercial Video Games, presentation, delivered at the IMAGINE Symposium, Banff Alberta, March 25-26, 2006 [a remix and expansion of the poster presented at the NMC online conference ] (presentation slides pps)(annotation pdf) ET GD ID
T: News Interview (in person), CBC-TV News, Calgary, Chris Epp, CBC 6 O'Clock News Aired Dec. 21 2006, MMOs and virtual economies. GS
T: Magazine Interview (telephone), L'Actualité, Barbara Vignaux, Nov. 10 2006 Games and Education ET SG
T: Course Invited Speaker (online), Morehead University, KY, EDUC 688 Educational Gaming and Simulation, How Are Games Educational? Instructor: Dr. Christopher T. Miller, October 2006 ET PD SG
T: Course Guest Speaker (in person), UofCalgary EDTP 502 - (EDUCATION TEACHER PREPARATION) LEARNERS AND LEARNING Digital Games: First Contact, Instructor: D.M.Jacobsen, Sept. 13 2006 ET SG PD
T: Magazine Interview (in person), University of Calgary On Campus Magazine, Michele Cook - Aug. 10 2006 - Plugged into Learning published Nov. 3, 2006 http://www.ucalgary.ca/news/uofcpublications/oncampus/weekly/nov3-06/video-games/ ET SG
T: Course Guest Lecture (in person), UofCalgary COMS 717.69 (Communication Studies) PRACTICE OF VISUAL REPRESENTATION: Idea to UN-Reality Mental Models, Instructor: R.M. Levy, Jan 31, 2006 ID

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2005

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R: EduNET Choice Award for the Mink Hollow Farm Hatching Program Website August, 2005
P: AMTEC Educational Media Award of Excellence Katrin Becker, for the Mink Hollow Farm Candling Tutorial (student category), Presented by AMTec at The 32nd AMTEC Conference, “Powering Up New Learning Communities” Calgary, Alberta, May 25 2005
J: Katrin Becker. Cutting Edge Research by Undergraduates on a Shoestring? The Journal of Computing Science in Colleges Volume 21, Number 1, October 2005, pp 160-168 Consortium for Computing Science in Colleges Northwest Conference, October 14-15 2005, Bothell, Washington (presentation slides pdf) CS
R: J.R. Parker, Ryan Heavy Head, and Katrin Becker Technical Aspects of a System for Teaching Aboriginal Languages Using a Game Boy Future Play, The International Conference on the Future of Game Design and Technology, Michigan State University, East Lansing, Michigan, October 13-15 2005 (presentation slides pdf)ET GD SG
R: Katrin Becker, and Parker, J.R. All I Ever Needed to Know About Programming, I Learned From Re-writing Classic Arcade Games Future Play, The International Conference on the Future of Game Design and Technology, Michigan State University, East Lansing, Michigan, October 13-15 2005 (presentation slides pdf) CS ET SG
R: Katrin Becker, Games and Learning Styles Presented at the Special Session on Computer Games for Learning and Teaching, at The IASTED International Conference on Education and Technology ~ICET 2005~ July 4-6, 2005 Calgary, Alberta, Canada (presentation slides pdf) ET ID GD SG
R: Katrin Becker & Michele Jacobsen, Games for Learning: Are Schools Ready for What's to Come? DiGRA 2005 2nd International Conference, “Changing Views: Worlds in Play” Vancouver, B.C. June 16-20, 2005 (abstract .pdf)(presentation slides .pdf) ET PD
R: Katrin Becker, How Are Games Educational? Learning Theories Embodied in Games DiGRA 2005 2nd International Conference, “Changing Views: Worlds in Play” Vancouver, B.C. June 16-20, 2005 (abstract .pdf) (presentation slides .pdf) ET SG
P: Katrin Becker, Game Communities for Learning Presentation, The 32nd AMTEC Conference, “Powering Up New Learning Communities” Calgary, Alberta, May 24 to 27, 2005 (pdf slide presentation with links) ET SG PD
P: Katrin Becker, Are You Game? The Future of Learning With Technology Full-Day Workshop, The 32nd AMTEC Conference, “Powering Up New Learning Communities” Calgary, Alberta, May 24 to 27, 2005 ET SG PD
P: Katrin Becker, How are Learning Objectives Woven into the Design of a Serious Game? Instructional Design for Serious Games (pdf) [unpublished Ph.D. Thesis Proposal, online] Jan. 2005 ET ID SG
A: Katrin Becker, The Pedagogy of Commercial Video Games, poster, presented at NMC Online Conference on Educational Gaming December 7-8, 2005 – via the Internet (presentation slides pps) (annotation pdf)ET GD ID SG
I: Exploring the Intersection of Gaming and Education, panel session, NMC Online Conference on Educational Gaming December 7-8, 2005 – via the Internet ET SG PD
I: Katrin Becker, Book Review: Learning by Doing, A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-Learning and other Educational Experiences, 2005. by Clark Aldrich. (John Wiley & Sons. 400 pages. ISBN: 0787977357), in The Canadian Journal of Learning and Technology v. 31, no. 2 pp 105-108 June 2005 ET SG

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2004

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J: Katrin Becker. Reconciling a Traditional Syllabus with an Inquiry-Based Introductory Course The Journal of Computing Science in Colleges Volume 20, Number 2, December 2004, pp 28-37 Consortium for Computing Science in Colleges Northwest Conference, October 8-9 2004, Salem, Oregon CS ID
P: Katrin Becker, Mental Models: Idea to Un-reality - Challenges in Translating Mental Models into Virtual Ones: Describing What's in Your Head Invited Talk Presented at: Simulation and Other Re-enactments: Modelling the Unseen, Banff New Media Institute Summit, April 29 - May 2, 2004, Banff, Alberta ID

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2003

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J: Katrin Becker. A Multiple Intelligences Approach to Teaching Number Systems The Journal of Computing Science in Colleges Volume 19, Number 2, December 2003, pp 6-17 Consortium for Computing Science in Colleges Northwest Conference, October 3-4 2003, Ellensburg, Washington presentation CS ID
R: Katrin Becker. Grading Programming Assignments Using Rubrics, Poster #40 ITiCSE 2003, The 8th Annual Conference on Innovation and Technology in Computer Science Education, Thessaloniki, Greece, June 30-July 2, 2003 CS
R: Katrin Becker. A Multiple Intelligences Approach to Teaching Number Systems, Poster #41 ITiCSE 2003, The 8th Annual Conference on Innovation and Technology in Computer Science Education, Thessaloniki, Greece, June 30-July 2, 2003 CS
R: Katrin Becker. Assignments that Meet the Needs of Exceptional Students without Disadvantaging the Average Tips & Techniques #01 ITiCSE 2003, The 8th Annual Conference on Innovation and Technology in Computer Science Education, Thessaloniki, Greece, June 30-July 2, 2003 CS
R: J.R.Parker, K.Becker, and D.McCullough Computer Science and the Arts: Some Multi-Disciplinary Teaching Collaborations Poster # 39 ITiCSE 2003, The 8th Annual Conference on Innovation and Technology in Computer Science Education, Thessaloniki, Greece, June 30-July 2, 2003 CS
R: J.R.Parker and Katrin Becker. Measuring the Effectiveness of Constructivist and Behaviourist Assignments in CS102 ITiCSE 2003, The 8th Annual Conference on Innovation and Technology in Computer Science Education, Thessaloniki, Greece, June 30-July 2, 2003 CS

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before 2003

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J:Katrin Becker. Back to Pascal: Retro But Not Backwards. Published in The Journal of Computing Science in Colleges V18, No. 2, December 2002, pp 17-27 CS
J: Katrin Becker. Teaching with Games: The Minesweeper and Asteroids! Experience. (2001-687-10) Published in The Journal of Computing in Small Colleges V17, No. 2, December 2001, pp 22-32 CS SG
J: Katrin Becker and Melissa Beacham. A Tool for Teaching Advanced Data Structures To Computer Science Students: An Overview of the BDP System . (2000-653-05) Published in The Journal of Computing in Small Colleges V16, No. 2, January 2001, pp 65-71 CS
R: Katrin Becker (Chair), Dr. Jerry Roth, Dr. Sharon M. Tuttle, Dr. Steven R. Vegdahl, Ron West, Making CS More Fun Panel Discussion Oct. 2001, CCSC-NW Small Colleges Conference 2001Pacific Lutheran University, Tacoma, Washington CS
R:J. R. Parker and K. Becker. A Microprogramming Simulator for Instructional Use. (1983-129-18) 15th SIGCSE Technical Symposium on Computer Science Education, 1984, Pages: 69 - 76 ISBN:0-89791-126-1 CS
R: Katrin Becker. Teaching Syntax in an Introductory Programming Course (1983-117-6) CIPS Conference '83: Converging Technologies, Ottawa, ON, May 16-20, 1983, p183-195 CIPS CS
P: Katrin Becker. Topics and Tools in the Introductory Computer Science Curriculum. (1983-130-19), M.Sc. Thesis CS
Katrin Becker. Using The Web to Support a Traditional Lecture-Based Course. (2000-654-06) CS ID

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