Katrin Becker
writer · systems thinker · game designer · educator · farmer
I explore complex systems: how we understand them, how we live and work within them, and what happens when our models of the world meet reality. My work spans minds, learning, games, relationships, animals, institutions, design and the natural world. (Not an exhaustive list.)
This site is undergoing some serious renovation, just like me.
What I'm Working On
The Happy Healer
Library Theory of Mind
10,000 Eggs
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Enoughness
The Family Jewels
It All Makes Sense Now
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The BeckerBook - My Workbench
My working notebook: ideas, observations, fragments, connections and theories under construction.
Some things stay here. Others eventually become essays, talks, games,
books, or parts of the projects above.
Explore
My Latest Writing
- Game Design IS Systems Thinking: Why the Player Changes Everything (2026/08/15 15:37)
- Enoughness, Fish, and Rowan (2026/06/13 17:39)
- On Learning Through Playful Experiences (2026/03/25 16:25)
- A New Book in the Works….. (2025/11/16 19:31)
- Time for an Update…. (2025/07/04 14:44)
A darkly humorous, craft-filled workbook that helps survivors of coercive control reclaim clarity, power, and perspective through satire, storytelling, and creative rebellion.
A model of the mind as a living library whose architecture, collections, catalogue, staff, safety systems, and ongoing renovations emerge from genetics, experience, relationships, culture, and the body to shape how SELF understands and responds to the world.
It’s Stewart McLean meets James Harriot in this collection of short stories about Kati’s adventures as a tech savvy city girl who moves to a small farm in the rural foothills and tries to build an ethical life for herself and her children, only to find that the proverbial simple life is not simple at all but rather more profound and entertaining than she dared imagine.
What changes when the question shifts from How much can I get?
to What is enough?
Embracing the Both-And Life — A framework for understanding how the felt sense that there is enough—enough safety, time, resources, worth, possibility—expands our capacity for curiosity, play, learning, resilience, cooperation, and growth.
A two-player board game that makes the hidden dynamics of divorce, disclosure, debt, property, legal process, and unequal power visible by turning them into a system players must navigate.
An immigrant German girl grows up in the long shadow of war, intergenerational trauma, and expectations she never quite fits, only to discover in her sixties—amid the collapse of a 43-year marriage—that she is autistic, and that the scattered, inexplicable pieces of her life have been telling a coherent story all along.


