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| pf:theses [2009/09/26 21:53] – becker | pf:theses [2012/03/29 06:45] (current) – external edit 127.0.0.1 |
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| |[[pf:theses:2006#paras_bradley_stephen|Details]] |Learning to play: the design of in-game training to enhance videogame experience | Paras, Bradley Stephen |{{:resources:dodads:flags:flag-cdn-2.jpeg?nolink|}}| | |[[pf:theses:2006#paras_bradley_stephen|Details]] |Learning to play: the design of in-game training to enhance videogame experience | Paras, Bradley Stephen |{{:resources:dodads:flags:flag-cdn-2.jpeg?nolink|}}| |
| |[[pf:theses:2006#silverman_mark|Details]] |Beyond fun in games : the serious leisure of the power gamer |Silverman, Mark |{{:resources:dodads:flags:flag-cdn-2.jpeg?nolink|}}| | |[[pf:theses:2006#silverman_mark|Details]] |Beyond fun in games : the serious leisure of the power gamer |Silverman, Mark |{{:resources:dodads:flags:flag-cdn-2.jpeg?nolink|}}| |
| |[[pf:theses:2006#smith_jonas_heide|Details]] |**Plans and Purposes: How Videogame Goals Shape Player Behaviour** |Smith, Jonas Heide |{{:resources:dodads:flags:denmark.jpeg?nolink|}}| | |[[pf:theses:2006#smith_jonas_heide|Details]] |**Plans and Purposes: How Videogame Goals Shape Player Behaviour** |Smith, Jonas Heide |{{:resources:dodads:flags:denmark.jpeg?nolink&50|}}| |
| |[[pf:theses:2006#trinneer_anne|Details]] |Teaching children about Internet safety : an evaluation of the effectiveness of an interactive computer game |Trinneer, Anne |{{:resources:dodads:flags:flag-cdn-2.jpeg?nolink|}}| | |[[pf:theses:2006#trinneer_anne|Details]] |Teaching children about Internet safety : an evaluation of the effectiveness of an interactive computer game |Trinneer, Anne |{{:resources:dodads:flags:flag-cdn-2.jpeg?nolink|}}| |
| |[[pf:theses:2006#zaparyniuk_nicholas_eugene|Details]] |The exploration of video games as a tool for problem solving and cognitive skills development |Zaparyniuk, Nicholas Eugene |{{:resources:dodads:flags:flag-cdn-2.jpeg?nolink|}}| | |[[pf:theses:2006#zaparyniuk_nicholas_eugene|Details]] |The exploration of video games as a tool for problem solving and cognitive skills development |Zaparyniuk, Nicholas Eugene |{{:resources:dodads:flags:flag-cdn-2.jpeg?nolink|}}| |
| |[[pf:theses:2008#becker_katrin|Details]] |**The invention of good games: understanding learning design in commercial video games** |Becker, Katrin |{{:resources:dodads:flags:flag-cdn-2.jpeg?nolink|}}| | |[[pf:theses:2008#becker_katrin|Details]] |**The invention of good games: understanding learning design in commercial video games** |Becker, Katrin |{{:resources:dodads:flags:flag-cdn-2.jpeg?nolink|}}| |
| |[[pf:theses:2008#chu_sarah|Details]] |Gamers as learners: Emergent culture, enculturation, and informal learning in massively multiplayer online games |Chu, Sarah |{{:resources:dodads:flags:flag-cdn-2.jpeg?nolink|}}| | |[[pf:theses:2008#chu_sarah|Details]] |Gamers as learners: Emergent culture, enculturation, and informal learning in massively multiplayer online games |Chu, Sarah |{{:resources:dodads:flags:flag-cdn-2.jpeg?nolink|}}| |
| | |[[pf:theses:2008#dehaan_jonathan|Details]] |**Video games and second language acquisition: The effect of interactivity with a rhythm video game on second language vocabulary recall, cognitive load, and telepresence** |deHaan, Jonathan |{{:resources:dodads:flags:flag-us.gif?nolink&50|}}| |
| |[[pf:theses:2008#fletcher_robert_d._s|Details]] |Consistency Maintenance for Multiplayer Video Games |Fletcher, Robert D. S |{{:resources:dodads:flags:flag-cdn-2.jpeg?nolink|}}| | |[[pf:theses:2008#fletcher_robert_d._s|Details]] |Consistency Maintenance for Multiplayer Video Games |Fletcher, Robert D. S |{{:resources:dodads:flags:flag-cdn-2.jpeg?nolink|}}| |
| |[[pf:theses:2008#lavender_terrance|Details]] | Homeless: It's No Game - Measuring the Effectiveness of a Persuasive Videogame |Lavender, Terrance |{{:resources:dodads:flags:flag-cdn-2.jpeg?nolink|}}| | |[[pf:theses:2008#lavender_terrance|Details]] | Homeless: It's No Game - Measuring the Effectiveness of a Persuasive Videogame |Lavender, Terrance |{{:resources:dodads:flags:flag-cdn-2.jpeg?nolink|}}| |
| |[[pf:theses:2008#rees_carol|Details]] |The "Heat Game": an augmented reality game for scientific literacy |Rees, Carol |{{:resources:dodads:flags:flag-cdn-2.jpeg?nolink|}}| | |[[pf:theses:2008#rees_carol|Details]] |The "Heat Game": an augmented reality game for scientific literacy |Rees, Carol |{{:resources:dodads:flags:flag-cdn-2.jpeg?nolink|}}| |
| |[[pf:theses:2008#lori_shyba|Details]] | **Beyond Fun and Games:
Interactive Theatre and Serious Videogames with Social Impact** |Shyba, Lori |{{:resources:dodads:flags:flag-cdn-2.jpeg?nolink|}}| | |[[pf:theses:2008#shyba_lori|Details]] | **Beyond Fun and Games:
Interactive Theatre and Serious Videogames with Social Impact** |Shyba, Lori |{{:resources:dodads:flags:flag-cdn-2.jpeg?nolink|}}| |
| |[[pf:theses:2008#tanenbaum_joshua_glen|Details]] |Believability, Adaptivity, and Performativity: Three Lenses for the Analysis of Interactive Storytelling. |Tanenbaum, Joshua Glen |{{:resources:dodads:flags:flag-cdn-2.jpeg?nolink|}}| | |[[pf:theses:2008#tanenbaum_joshua_glen|Details]] |Believability, Adaptivity, and Performativity: Three Lenses for the Analysis of Interactive Storytelling. |Tanenbaum, Joshua Glen |{{:resources:dodads:flags:flag-cdn-2.jpeg?nolink|}}| |
| |[[pf:theses:2008#taylor_robyn_n|Details]] |Adolescent problem gambling: relationship with affect regulation, Internet addiction, and problematic video game playing | Taylor, Robyn N |{{:resources:dodads:flags:flag-cdn-2.jpeg?nolink|}}| | |[[pf:theses:2008#taylor_robyn_n|Details]] |Adolescent problem gambling: relationship with affect regulation, Internet addiction, and problematic video game playing | Taylor, Robyn N |{{:resources:dodads:flags:flag-cdn-2.jpeg?nolink|}}| |
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| |[[pf:theses:2009#hung_aaron_chia_yuan|Details]] |**Making Sense of Video Games: An Ethnographic Case Study on the Meaning-making Practices of Asian Adolescents ** |Hung, Aaron Chia Yuan |{{:resources:dodads:flags:flag-us.gif?nolink&50|}}| | |[[pf:theses:2009#hung_aaron_chia_yuan|Details]] |**Making Sense of Video Games: An Ethnographic Case Study on the Meaning-making Practices of Asian Adolescents ** |Hung, Aaron Chia Yuan |{{:resources:dodads:flags:flag-us.gif?nolink&50|}}| |
| |[[pf:theses:2009#kardynal_jeffrey_p|Details]] |The Potential of Serious Games for Teaching High School Construction Technologies: A Case Study |Jeffrey P. Kardynal |{{:resources:dodads:flags:flag-cdn-2.jpeg?nolink|}}| | |[[pf:theses:2009#kardynal_jeffrey_p|Details]] |The Potential of Serious Games for Teaching High School Construction Technologies: A Case Study |Kardynal, Jeffrey P. |{{:resources:dodads:flags:flag-cdn-2.jpeg?nolink|}}| |
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| ====== Template ====== | ====== Template ====== |
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| ^ Year:|<the year> || | ^ Year:|<the year> || |
| ^ Country:|Thesis: <institution's country> |Candidate: <candidate's nationality> | | ^ Country:|Thesis: <institution's country> |Candidate: <candidate's nationality (if desired)> | |
| ^ Degree:|<the degree awarded> || | ^ Degree:|<the degree awarded> || |
| ^ Institution:|<name of institution> || | ^ Institution:|<name of institution> || |
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| **Abstract: ** | **Abstract: ** |
| <place your abstract here> | <place your abstract here. Please be sure to leave a blank line between each paragraph.> |
| |
| </code> | </code> |
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