- Katrin Becker (2013, in preparation) Selection Criteria for Using Commercial Off the Shelf Games (COTS) for Learning, (Ch. 2.2) in IGDA Learning and Education Games (tentative title) edited by Karen Schrier, ETC Press, In Progress
- Scott Nicholson, Katrin Becker (2013, in preparation) Gamifying the Classroom: Pros and Cons, (Ch. 2.3) in IGDA Learning and Education Games (tentative title) edited by Karen Schrier, ETC Press, In Progress
- Scot Osterweil, John Murphy, Robert Lockhart, Katrin Becker, Grant Tumen (2013, in preparation) Methods of Design, an Overview of Game Design Techniques, (Ch. 4.2) in IGDA Learning and Education Games (tentative title) edited by Karen Schrier, ETC Press
- J. Parker and K. Becker (2013, in press), The Simulation-Game Controversy: What is a Ludic Simulation? International Journal of Games and Computer-Mediated Simulations (special issue on Ludic Simulations) 2013
- Katrin Becker (2013) Gene Rummy: A Card Game about Mendelian Genetics, Workshop to be presented at 35th Annual ABLE Meeting (Association for Biology Laboratory Education), University of Calgary, Calgary, AB, June 25-28, 2013
- Mink Hollow Media, Ltd. (2013 in development)) Gene Rummy: A Card Game about Mendelian Genetics Card Game (non-digital)
- Jim Parker and Katrin Becker (2013, in progress) The Leading Edge of Advergaming, Calgary Council for Advanced Technology (CCAT), June 19, 2013.
- Dana Ruggiero, Katrin Becker, Darren Garside (2013) Games You Can't Win, to be presented at 2013 Congress of the Humanities and Social Sciences Canadian Game Studies Association (CGSA), “@ the Edge” Victoria, BC, June 4 & 5
- Mink Hollow Media, Ltd. (2012) Coffee Traders Invaders Advergame, published by Cochrane Coffee Traders
- Mink Hollow Media, Ltd. (2012) Pizzaroids Advergame, published by Mink Hollow Media, Ltd.
- Mink Hollow Media, Ltd. (2012) War of the Swirls Advergame, published by MacKay's Cochrane Ice Cream.
- Mink Hollow Media, Ltd. (2012) ViPER: Mission to Mars Educational Game, published by Science Alberta Foundation
- Katrin Becker & J.R.Parker (2011), The Guide to Computer Simulations and Games, Wiley Publishing, Inc. Book Site
- Katrin Becker (2010) Distinctions between games and learning: A review of the literature on games in education, (2010) (ch. 2, pp.22-54) In R. V. Eck (Ed.), Gaming & Cognition: Theories and Perspectives From the Learning Sciences. Hershey, PA: IGI Global Publishing
- Katrin Becker and J.R.Parker (2009) A Simulation Primer, (ch. 1, pp.1-24) in Digital Simulations for Improving Education: Learning Through Artificial Teaching Environments|edited by David Gibson & Young Kyun Baek, Information Science Reference, IGI Global Publishing
- Katrin Becker (2009) in Lexicon of Online and Distance Education|edited by Lawrence A. Tomei, Rowman & Littlefield Education
- Katrin Becker (2008) The Invention of Good Games: Understanding Learning Design in Commercial Videogames, Doctoral Dissertation, University of Calgary, Feb. 2008
- Katrin Becker and J.R.Parker (2008) On Choosing Games And What Counts as a “Good” Game, in Handbook of Research on Effective Electronic Gaming in Education edited by Richard Ferdig, Information Science Reference, IGI GLobal Publishing
- Katrin Becker (2008), Video Game Pedagogy: Good Games = Good Pedagogy, (CH. 5, pp. 73-125), in Games: Their Purpose and Potential in Education edited by Christopher T. Miller, Springer Publishing
- Christopher T. Miller, Sebastian Loh, Katrin Becker, Luca Botturi, Michael Barbour, Kim Nettleton, Atsusi Hirumi, Lloyd Rieber, Elizabeth Simpson (2008) Predicting the Future from Multiple Perspectives: Current Problems and Future. Potentials for Educational Games, (Ch. 9, pp 219-249), in Games: Their Purpose and Potential in Education edited by Christopher T. Miller, Springer Publishing
- Katrin Becker (2007) Pedagogy in Commercial Video Games, (Vol 1. Ch 34), in Online and Distance Learning: Concepts, Methodologies, Tools and Applications edited by Dr. Lawrence Tomei, Information Science Reference (previously published in Games and Simulations in Online Learning: Research and Development Frameworks, Information Science Publishing edited by David Gibson, Clark Aldrich and Marc Prensky 2006 (Ch. 2 p.21-47) http://www.igi-pub.com/)
- Katrin Becker (2006) Pedagogy in Commercial Video Games, in Games and Simulations in Online Learning: Research and Development Frameworks, Information Science Publishing edited by David Gibson, Clark Aldrich and Marc Prensky 2006 (Ch. 2 p.21-47) http://www.igi-pub.com/
- Katrin Becker (1983) Topics and Tools in the Introductory Computer Science Curriculum. (1983-130-19), M.Sc. Thesis
- Katrin Becker (2011) The Magic Bullet: A Tool for Assessing and Evaluating Learning Potential in Games, International Journal of Game Based Learning Vol. 1 No. 1 p.19-31
- Katrin Becker (2011) Studying Commercial Games: Justifying Choices, Journal of Game Design and Development Education, Vol.1 No. 1 p.51-62
- J.R.Parker, Katrin Becker, and Ben Sawyer (2008) Re-Reconsidering Research on Learning from Media: Comments on Richard E. Clark’s Point of View column on Serious Games Educational Technology Magazine, January/February 2008, p.39-43
- Katrin Becker (2012) Serious Instructional Design: ID for Digital Simulations and Games SITE 2012–Society for Information Technology & Teacher Education International Conference 2012, Austin, Texas, USA; March 5-9, 2012
- Katrin Becker (2012) A Magic Bullet for Assessing Games for Learning SITE 2012–Society for Information Technology & Teacher Education International Conference 2012, Austin, Texas, USA; March 5-9, 2012
- Katrin Becker & Jim Parker (2012) The Trouble with the Simulation-Game Continuum CNIE Green Aware 2012 – The Canadian Network for Innovation in Education, 14 - 16 May 2012, Canmore, Alberta
- Katrin Becker & Jim Parker (2012) Education or Fun? Apparently, You Can’t Have Both CNIE Green Aware 2012 – The Canadian Network for Innovation in Education, 14 - 16 May 2012, Canmore, Alberta
- Katrin Becker (2012) A Magic Bullet for Educational Games CNIE Green Aware 2012 – The Canadian Network for Innovation in Education, 14 - 16 May 2012, Canmore, Alberta
- Katrin Becker & Jim Parker (2012) When Games and Instructional Design Collide CNIE Green Aware 2012 – The Canadian Network for Innovation in Education, 14 - 16 May 2012, Canmore, Alberta
- Katrin Becker (2012) The Decorative Media Trap CNIE Green Aware 2012 – The Canadian Network for Innovation in Education, 14 - 16 May 2012, Canmore, Alberta
- Roundtable Katrin Becker (2012) The History of Edutainment, and Why It Matters SITE 2012–Society for Information Technology & Teacher Education International Conference 2012, Austin, Texas, USA; March 5-9, 2012
- Jefferies, C. & Becker, K. (2010). Supporting and Managing Group Work in Engineering Courses With Shared Documents presented at: Mount Royal University Centennial Symposium on Scholarship of Teaching and Learning Banff, Alberta, November 11 to 13, 2010.
- Katrin Becker (2012) Educational Game Design: Getting It Right This Time Centre for Continuing and Distance Education, University of Saskatchewan Talk delivered June 20, 2012
- Katrin Becker (2012) Design and the Decorative Media Trap CPS Youthlink UofC Workshop, May 17, 2012, University of Calgary
- Katrin Becker (2011) What Can We Learn From Test-Breeding?, Southern Alberta Rabbit Breeder's Association Newsletter, Vol. 68, No. 1, p.3 March 2011
- Katrin Becker (2011), Winter Litters, Rex World, the official publication of the National Rex Rabbit Club, Fall, 2011, p.9-10
- Katrin Becker (2011) Introduction to Coat Colour Genetics, Part III: The E-Series, Southern Alberta Rabbit Breeder's Association Newsletter, Vol. 68, No. 1, p.2 March 2011
- Katrin Becker (2010) Introduction to Coat Colour Genetics, Part II: The 5 Main Groups: A(agouti), B(black), C(colour), D(dilution) ,E(extension), Southern Alberta Rabbit Breeder's Association Newsletter, Vol. 67, No. 5, p.2 Dec. 2010
- Katrin Becker (2010) Introduction to Coat Colour Genetics, Part I, Southern Alberta Rabbit Breeder's Association Newsletter, Vol. 67, No. 4, p.4 Sept. 2010
- Book Review Katrin Becker (2005) Learning by Doing, A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-Learning and other Educational Experiences, 2005. by Clark Aldrich. (John Wiley & Sons. 400 pages. ISBN: 0787977357), in The Canadian Journal of Learning and Technology v. 31, no. 2 pp 105-108 June 2005
- Katrin Becker (2005) How are Learning Objectives Woven into the Design of a Serious Game? Instructional Design for Serious Games (pdf) [unpublished Ph.D. Thesis Proposal, online] Jan. 2005
- Katrin Becker (2000) Using The Web to Support a Traditional Lecture-Based Course. (2000-654-06)