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| pf:theses:2008 [2009/09/26 21:58] – becker | pf:theses:2008 [2012/03/29 09:10] (current) – external edit 127.0.0.1 | ||
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| If we are ever to achieve the goal of redirecting scientific investigation and technological development along more environmentally and socially responsible lines we need to provide students with an opportunity not only to understand information generated through scientific inquiry and technological innovation, but also to understand something of the processes and possible costs and consequences of this work. This kind of understanding might be best achieved by allowing students to gain experience in the real world of science and technology, working to solve real-world challenges and reflecting upon environmental and societal impacts, but such a real world setting is difficult to reproduce in a classroom. This study utilizes an augmented reality game called the 'Heat Game' to provide a simulation of such a science and technology world. The 'Heat Game' is modeled on the augmented reality game 'Mad City Mysteries' | If we are ever to achieve the goal of redirecting scientific investigation and technological development along more environmentally and socially responsible lines we need to provide students with an opportunity not only to understand information generated through scientific inquiry and technological innovation, but also to understand something of the processes and possible costs and consequences of this work. This kind of understanding might be best achieved by allowing students to gain experience in the real world of science and technology, working to solve real-world challenges and reflecting upon environmental and societal impacts, but such a real world setting is difficult to reproduce in a classroom. This study utilizes an augmented reality game called the 'Heat Game' to provide a simulation of such a science and technology world. The 'Heat Game' is modeled on the augmented reality game 'Mad City Mysteries' | ||
| - | ===== Lori Shyba ===== | + | ===== Shyba, Lori |
| [size=120%]**// | [size=120%]**// | ||
| Interactive Theatre and Serious Videogames with Social Impact | Interactive Theatre and Serious Videogames with Social Impact | ||