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| ====== Theses 2007 ====== | ====== Theses 2007 ====== | ||
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| + | ===== Boot, Walter ===== | ||
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| + | **Abstract: ** | ||
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| **Abstract: ** | **Abstract: ** | ||
| Specifying the plot in Computer Role-Playing Games (CRPGs) requires a large number of scripts that are difficult to program, track and maintain. This work introduces quest patterns, a high level and intuitive way to structure the plot in CRPGs. Quest patterns are recurring themes (patterns) that can be adapted to suit the game author' | Specifying the plot in Computer Role-Playing Games (CRPGs) requires a large number of scripts that are difficult to program, track and maintain. This work introduces quest patterns, a high level and intuitive way to structure the plot in CRPGs. Quest patterns are recurring themes (patterns) that can be adapted to suit the game author' | ||
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| + | ===== Pirius, Landon Kenneth ===== | ||
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| + | **Abstract: ** | ||
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| ===== St-Pierre, René ===== | ===== St-Pierre, René ===== | ||