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pf:theses:2007 [2009/09/26 21:09] – external edit 127.0.0.1pf:theses:2007 [2012/03/29 09:10] (current) – external edit 127.0.0.1
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 ====== Theses 2007 ====== ====== Theses 2007 ======
 +
 +===== Boot, Walter =====
 +[size=120%]**//TITLE: The Effects of Video Game Playing on Perceptual and Cognitive Abilities//**[/size]
 +
 +^         Year:|2007  ||
 +^      Country:|Thesis: USA {{:resources:dodads:flags:flag-us.gif?nolink|}}  |Candidate:   |
 +^       Degree:|PhD.  ||
 +^  Institution:|University of Illinois  ||
 +^   Department: ||
 +^          URL:|  ||
 +
 +**Abstract: **
 +ABSTRACT
  
  
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 **Abstract: ** **Abstract: **
 Specifying the plot in Computer Role-Playing Games (CRPGs) requires a large number of scripts that are difficult to program, track and maintain. This work introduces quest patterns, a high level and intuitive way to structure the plot in CRPGs. Quest patterns are recurring themes (patterns) that can be adapted to suit the game author's needs. Quest patterns have been added to ScriptEase, a generative design pattern tool that can automatically turn pattern specifications into scripts. CRPGs often include simple plots, called side-quests, that are independent from the main plot. Side-quests are important, as they add value to the open-world appeal of the game. This work introduces a tool to aid in the rapid creation of side-quests. Using objects from the CRPG, the tool creates outlines of side-quests that can be used in the game. Specifying the plot in Computer Role-Playing Games (CRPGs) requires a large number of scripts that are difficult to program, track and maintain. This work introduces quest patterns, a high level and intuitive way to structure the plot in CRPGs. Quest patterns are recurring themes (patterns) that can be adapted to suit the game author's needs. Quest patterns have been added to ScriptEase, a generative design pattern tool that can automatically turn pattern specifications into scripts. CRPGs often include simple plots, called side-quests, that are independent from the main plot. Side-quests are important, as they add value to the open-world appeal of the game. This work introduces a tool to aid in the rapid creation of side-quests. Using objects from the CRPG, the tool creates outlines of side-quests that can be used in the game.
 +
 +===== Pirius, Landon Kenneth =====
 +[size=120%]**//TITLE: Massively Multiplayer Online Game Virtual Environments: a potential locale for intercultural training//**[/size]
 +
 +^         Year:|2007  ||
 +^      Country:|Thesis: USA {{:resources:dodads:flags:flag-us.gif?nolink|}}  |Candidate:   |
 +^       Degree:|PhD.  ||
 +^  Institution:|University of Minnesota  ||
 +^   Department: ||
 +^          URL:|http://games4learning.pbworks.com/f/PiriusDissertation_abstract.pdf   ||
 +
 +**Abstract: **
 +ABSTRACT
 +
  
 ===== St-Pierre, René  ===== ===== St-Pierre, René  =====
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