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        <title>Katrin Becker, PhD - research</title>
        <description>Bringing choice, authenticity, and ownership back to teaching and learning.</description>
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       <dc:date>2026-04-17T20:12:52+00:00</dc:date>
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        <title>Katrin Becker, PhD</title>
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        <dc:date>2012-03-29T06:45:45+00:00</dc:date>
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        <title>Choosing Games for Study</title>
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        <description>Choosing Games for Study

Why is it important to justify the choice of game being used as an example in a scholarly article or for the purposes of study? In the early days of games studies there seemed little call for careful scrutiny of one's game choices. We studied what we had handy and wrote about the games we were already playing. However, if we want to make the case that the game in question is good by some measure (however we decide to define “good”) then we really should have some eviden…</description>
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        <description>Discussions

This page is used to collect all the discussions for easy reference.</description>
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        <title>The Pedagogy of Games</title>
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        <description>The Pedagogy of Games

Books, film, television, and indeed every other medium that came before them has been used and sometimes studied as media for the delivery of instruction. Outstanding examples of each medium have been applied to educative purposes with enduring results. It is now the turn of videogames. A first step to gaining an understanding for just how a particular medium can be used in education is to study the outstanding examples, regardless of their original purpose. This work exam…</description>
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main</description>
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        <title>Instructional Game Design</title>
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        <description>Instructional Game Design

Games are distinct from all other digital and mass media. They share qualities with many other forms to be sure, but also have other qualities that set them apart (Egenfeldt-Nielsen 2004). While most, if not all of the qualities that make a computer game “good” (i.e. popular, engaging, entertaining, etc.) can also be found in other media, there have been few, if any, other entities that have captured the attention, time, and money of an entire generation the way games …</description>
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        <dc:date>2012-03-29T06:45:49+00:00</dc:date>
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        <title>Welcome to the Mink Hollow Research Site</title>
        <link>http://www.minkhollow.ca/becker/doku.php?id=research:main&amp;rev=1333003549&amp;do=diff</link>
        <description>~~DISCUSSION~~

Welcome to the Mink Hollow Research Site

This is a sometimes collaborative space used by various groups at various times. The projects and groups change as the things I'm working on change. The links below go to the distinct research groups.</description>
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        <title>Collaborative Research</title>
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        <description>research home page


Collaborative Research

	*  cultural preservation through game technology
		*  Turtle Island
		*  I'Powahsin

	*  BOKIA
	*  GNED
	*  Discussions

Becker's Research

	*  Research Overview

	*  Legend

	*  Serious Game Theory

		*  The Pedagogy of Games
		*  Choosing Games for Study
		*  Software Ethology
		*  Instructional Game Design

	*  CS education

	*  ethics &amp; bullying


Personal (limited access)

	*  downloads, etc.
		*  in progress

Other Resources

	*  handy links

	…</description>
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        <dc:date>2012-03-29T06:45:47+00:00</dc:date>
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        <title>Software Ethology</title>
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        <description>Software Ethology

Ethology = the study of animal behaviour

Software Ethology = the study software behaviour using ethological methodologies adapted for this purpose

Resources

	*  From my thesis: instructional ethology

Key Publications

	*  Katrin Becker, Instructional Ethology: Serious Design of Educational Games</description>
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