-OceanQuest-
The Digital Media Laboratory
University of Calgary
Department of Computer Science
2500 University Drive N.W.
Calgary, Alberta, Canada
T2N - 1N4
The Project
The OceanQuest project was intented to show that specific topics in the k-12
curriculum could be taught using computer games, and the the creation of such
a game was feasible in a relatively shory period of time.
Typically, a modern 3D video game requires 18 months to 2 years for a team
of 10-12 persons. The concept for OceanQuest was first formed in November
2003, and the first game was delivered in the first week of February, 2004.
This is startlingly fast.
Summary of Objectives
The game was to teach non-specific topics surrounding the ecology of the
hydrothermal vents at the ocean floor. As the game design evolved, the
details became clearer - the students would attempt to locate specific
species in a 3D simulation of the Endeavour area west of Vancouver Island.
The students would pilot a submarine through the actual terrain found
on the sea floor, and would visit simulated vents.
Graphical rendition of the endeavour field.
The water has been removed!
OceanQuest: The PC Game
A computer game must have a story and a goal.
The story is a simple one. The Earth has been struck by a plague, and it has
been determined that the disease originated in the ancient ice of the arctic. This
ice is now melting, and has exposed the disease.
Scientists have examined the DNA of the agent,
and have determined that a cure, or the basis for one,
might be found at very old places on Earth - in particular, at the hydrothermal
vents, where life may originally have formed.
Students will be given three organisms to locate and capture. These organisms
are typical of those that actually live in the area surrounding the vents.
Game play starts with the students inside of a submarine, and having been given
the photos of their organisms. They are to navigate to the vents, identify each
organism, and capture a sample.
To add some conflict to the situation, a biotechnology company is competing with
the stduents for the sames. They also have submarines, and will steal
yours if they can. Timing is kept - students can compete with each other
on the basis of the time it takes them to acquire all of their samples.
The technical game design document can be downloaded
from here. It is a Word document.
To allow multiplatform use of OceanQuest, a Flash version of the game was created. While
Flash is not 3D, the game is playable, has the same basic plot, and
is now essentially complete.
It can be found at
This location.
You need a recent version of Flash 2004 to run this.